Introduction to Art: Design, Context, and Meaning

Dublin Core

Description

We live in a rapidly changing world in which images play an important, even central, role. With
widespread use of personal electronics, we instantaneously deliver and receive sound, video, and
text messages. Corporations and governments worldwide recognize the power of advertising. Art
museums worldwide are putting large parts of their collections online. Today we are seeing theater-quality movies made with inexpensive equipment that was unavailable ten years ago. Selfies, personal video, and memes are everywhere. In 1968, artist Andy Warhol (1928-1967, USA) said, “In the future everyone will be world-famous for fifteen minutes.” (Self Portrait, Andy Warhol:
http://art.newcity.com/wp- content/uploads/2011/05/Warhol_SelfPortrait.jpg) We are seeing that prediction come true with the advent of personal electronics that rival the sophistication of the most advanced professional studios of only twenty years ago. We are surrounded by images, but, for all of our clever technical abilities, the fundamental dynamics of visual art remain the same.

Creator

Pamela Sachant, Peggy Blood

Source

https://open.umn.edu/opentextbooks/textbooks/

Publisher

University of North Georgia Press

Date

2016

Contributor

Baihaqi

Rights

Creative Commons

Format

PDF

Language

English

Type

Files

Introduction to Art-082817.pdf

Citation

Pamela Sachant, Peggy Blood, “Introduction to Art: Design, Context, and Meaning,” Open Educational Resource (OER) , accessed October 22, 2020, http://oer.iain-padangsidimpuan.ac.id/items/show/2395.

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